AoeStats
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Lombardia

510102563Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 38m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Hindustanis · Vietnam
1310
+16
🇻🇳 Cumans · Vietnam
1303
+17
🇻🇳 Persians · Vietnam
1275
+17
🇦🇺 Wei · Australia
1352
-18
🇬🇷 Magyars · Greece
1303
-16
🇺🇾 Turks · Uruguay
1299
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,053 9:07 21:31 35:41 ⚔ Scout Rush
49 1,898 9:10 17:59 — ⚔ Scout Rush
42 1,625 11:56 16:06 30:39 ⛏ Fast Castle
29 1,136 11:46 16:15 29:20 ⛏ Fast Castle
27 1,066 10:16 20:16 — ⚔ Scout Rush
24 936 9:49 14:45 28:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,805 11,988 12,820 1,600 55,213 60,877
27,125 10,229 10,275 1,700 49,329 52,246
14,625 17,009 9,065 1,660 42,359 50,375
15,630 10,845 8,550 1,605 36,630 37,860
12,650 12,728 8,550 565 34,493 36,442
13,120 6,409 5,060 1,630 26,219 27,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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