AoeStats
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Arena

510096709Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 42m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burmese · United Kingdom
1352
+14
🇦🇺 Gurjaras · Australia
1337
+15
🇷🇺 Spanish · Russia
1284
+17
🇻🇳 Koreans · Vietnam
1326
-16
🇻🇳 Khmer · Vietnam
1319
-16
🇻🇳 Magyars · Vietnam
1289
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,234 10:19 13:39 29:16 ⛏ Fast Castle
51 2,196 10:22 15:06 30:48 ⛏ Fast Castle
47 2,035 11:51 15:45 28:53 ⛏ Fast Castle
30 1,298 10:26 14:07 27:43 ⛏ Fast Castle
27 1,159 10:16 14:48 33:45 ⛏ Fast Castle
26 1,095 10:09 14:12 40:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,550 18,518 18,220 4,580 69,868 76,751
34,435 14,615 14,925 4,300 68,275 69,676
31,835 19,620 11,440 2,150 65,045 66,497
31,570 15,628 14,835 1,820 63,853 66,858
13,585 28,990 10,885 1,500 54,960 59,246
21,515 10,795 9,575 880 42,765 45,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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