AoeStats
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Nomad

509371522Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 66m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Italians · Vietnam
1309
+17
🇻🇳 Koreans · Vietnam
1302
+17
🇦🇲 Spanish · Armenia
1330
-17
🇦🇲 Saracens · Armenia
1330
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,762 13:21 17:26 45:51 ⛏ Fish Boom FC
40 2,695 13:39 18:37 55:17 ⛏ Fish Boom into Fire Galleys FC
37 2,456 13:37 24:03 46:31 ⛏ Fish Boom into Galleys FC
28 1,846 13:23 23:19 40:38 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
37,240 39,346 24,090 8,775 109,451 116,229
19,305 30,643 7,090 3,315 60,353 61,528
23,025 13,476 13,675 4,750 54,926 57,623
9,695 17,477 5,100 1,475 33,747 35,222
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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