AoeStats
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Pilgrims

509362633Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 58m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Koreans · Vietnam
1307
+15
🇻🇳 Saracens · Vietnam
1300
+15
🇺🇸 Japanese · United States
1326
-17
🇺🇸 Magyars · United States
1236
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,679 11:25 15:37 39:26 ⛏ Fish Boom FC
39 2,272 15:00 20:56 50:11 ⚔ Fish Boom into Galleys into Scouts FC
37 2,157 10:55 19:06 42:27 ⛏ Fish Boom into Fire Galleys FC
23 1,330 12:08 19:43 39:21 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
14,245 39,409 20,725 3,015 77,394 88,907
28,510 14,141 17,215 5,725 65,591 75,914
21,940 26,570 11,490 3,130 63,130 70,297
17,720 16,443 10,995 4,250 49,408 55,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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