AoeStats
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Nomad

510433179Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 54m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
1380
+9
🇺🇸 Cumans · United States
1206
+14
🇦🇷 Italians · Argentina
1204
-12
🇦🇷 Persians · Argentina
1190
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,684 13:44 22:38 38:01 ⛏ Fish Boom into Fire Galleys FC
27 1,475 14:15 31:36 37:38 ⚔ Fish Boom into Skirms
25 1,367 12:53 18:59 — ⛏ Fish Boom FC
21 1,146 14:28 19:47 33:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,480 17,722 14,450 3,040 60,692 67,676
14,085 12,595 4,465 1,480 32,625 34,905
12,545 8,737 7,210 2,450 30,942 30,815
2,800 7,135 3,235 2,340 15,510 15,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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