AoeStats
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Arena

510428289Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1302
+17
🇦🇷 Spanish · Argentina
1277
+18
🇺🇸 Ethiopians · United States
1401
-21
🇺🇸 Dravidians · United States
1242
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,220 10:17 14:25 33:09 ⛏ Fast Castle
47 2,153 10:41 14:45 28:22 ⛏ Fast Castle
30 1,380 10:46 14:16 33:08 ⛏ Fast Castle
21 961 10:44 14:34 29:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,695 20,565 19,410 3,250 70,920 79,978
26,955 18,355 12,755 2,915 60,980 64,656
18,375 14,370 8,970 1,700 43,415 47,782
12,940 8,525 6,545 1,625 29,635 34,029
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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