AoeStats
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Arena

509209118Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 37m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Hindustanis · Peru
1447
+8
🇦🇷 Spanish · Argentina
1421
+9
🇮🇳 Turks · India
1358
+11
🇹🇼 Teutons · Taiwan
1339
+12
🇺🇸 Bulgarians · United States
1424
-16
🇺🇸 Sicilians · United States
1294
-11
🇺🇸 Wu · United States
1223
-9
🇺🇸 Franks · United States
1057
-4
Player eAPM Actions Feudal Castle Imperial Opening
74 2,789 11:09 14:55 27:12 ⛏ Fast Castle
35 1,316 11:00 15:44 31:13 ⛏ Fast Castle
34 1,284 9:24 14:15 — ⛏ Fast Castle
31 1,143 12:00 17:47 34:35 ⛏ Fast Castle
28 1,044 11:15 15:15 28:38 ⛏ Fast Castle
26 992 11:00 14:44 28:27 ⚔ FC into Scouts
26 967 11:09 15:13 28:16 ⛏ Fast Castle
23 861 11:15 15:39 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,095 13,765 13,860 2,250 53,970 58,540
18,730 12,455 8,045 2,495 41,725 48,067
18,655 13,710 7,160 1,605 41,130 43,506
19,890 10,625 6,165 1,850 38,530 39,578
13,030 10,990 4,680 1,500 30,200 35,287
11,530 10,185 3,930 1,125 26,770 29,575
12,080 6,695 5,520 1,570 25,865 28,234
11,100 4,790 4,010 2,600 22,500 23,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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