AoeStats
← MrLuck7

QS Arena

503693581Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 8m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
963
+19
🇨🇱 Japanese · Chile
601
+23
🇨🇱 Spanish · Chile
584
+26
🇨🇱 Franks · Chile
584
+26
🇧🇷 Romans · Brazil
707
-17
🇧🇷 Britons · Brazil
684
-16
🇬🇧 Huns · United Kingdom
639
-14
🇹🇷 Franks · Türkiye
610
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 325 — — —
28 229 — — —
24 197 — — —
14 114 — — —
13 109 — — —
10 78 — — —
9 74 — — —
7 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 755 0 0 2,055 2,182
1,550 300 0 0 1,850 2,156
1,300 325 0 0 1,625 2,136
1,250 325 0 0 1,575 1,918
900 350 0 0 1,250 1,665
800 362 50 0 1,212 1,950
1,000 200 0 0 1,200 2,115
750 200 0 0 950 989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.