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Black Forest

510523431Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 58m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1143
+11
🇭🇰 Jurchens · Hong Kong SAR China
1119
+12
🇮🇹 Romans · Italy
1119
+12
🇲🇳 Khmer · Mongolia
1121
-15
🇹🇷 Burgundians · Türkiye
1056
-13
🇲🇳 Mongols · Mongolia
890
-7
Player eAPM Actions Feudal Castle Imperial Opening
49 2,829 13:35 17:06 32:10 ⛏ Fast Castle
38 2,214 11:32 16:19 40:23 ⛏ Fast Castle
37 2,153 12:11 17:19 34:24 ⛏ Fast Castle
31 1,784 11:04 16:45 26:41 ⛏ Fast Castle
31 1,793 12:42 17:45 37:40 ⛏ Fast Castle
30 1,727 13:42 19:27 33:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,570 23,813 18,035 1,815 82,233 98,179
32,780 27,346 13,080 1,790 74,996 86,243
29,230 18,102 20,030 2,250 69,612 80,428
29,925 21,706 13,085 2,975 67,691 100,376
16,370 20,485 11,110 2,885 50,850 58,485
20,580 17,418 3,360 935 42,293 49,754
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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