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Arena

510517202Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 63m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Italians · Spain
1083
+14
🇺🇸 Malians · United States
1073
+14
🇦🇺 Sicilians · Australia
994
+18
🇲🇳 Khmer · Mongolia
1140
-19
🇹🇷 Ethiopians · Türkiye
1073
-17
🇲🇳 Mongols · Mongolia
900
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 3,716 12:04 15:35 28:30 ⛏ Fast Castle
42 2,671 11:46 15:55 47:33 ⛏ Fast Castle
37 2,363 11:23 14:13 29:27 ⛏ Fast Castle
30 1,901 11:18 15:46 41:16 ⛏ Fast Castle
27 1,707 10:49 15:13 21:03 ◆ FC into Fast Imp
26 1,629 11:24 15:51 29:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,515 27,225 17,035 2,640 85,415 89,601
35,535 19,065 25,300 4,250 84,150 91,094
37,610 23,105 17,565 4,850 83,130 93,614
27,890 25,485 10,280 6,160 69,815 80,007
20,380 24,460 16,425 2,800 64,065 69,032
22,880 21,215 10,710 2,815 57,620 70,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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