AoeStats
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Arena

510229746Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
921
+9
🇨🇴 Burgundians · Colombia
914
+9
🇵🇦 Khmer · Panama
894
+10
🇨🇴 Poles · Colombia
853
+12
🇨🇳 Jurchens · China
838
-13
🇺🇸 Chinese · United States
747
-10
🇺🇸 Portuguese · United States
741
-9
🇺🇸 Huns · United States
705
-8
Player eAPM Actions Feudal Castle Imperial Opening
46 2,155 11:47 19:43 32:56 ⛏ Fast Castle
39 1,856 10:19 14:44 28:03 ⛏ Fast Castle
26 1,205 9:07 18:21 33:46 ⛏ Fast Castle
25 1,171 11:00 14:32 32:41 ⛏ Fast Castle
25 1,162 10:12 18:24 32:52 ⛏ Fast Castle
18 848 10:30 14:35 28:30 ⛏ Fast Castle
10 491 10:54 24:20 33:54 ⛏ Fast Castle
8 396 11:43 23:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,405 31,280 23,570 950 90,205 95,595
23,805 32,810 13,245 3,150 73,010 78,669
27,295 14,760 19,075 1,700 62,830 82,315
25,150 14,260 16,400 3,500 59,310 62,403
27,700 9,950 15,135 2,080 54,865 61,604
13,895 15,260 8,255 1,050 38,460 45,857
16,470 10,555 3,595 950 31,570 36,523
11,400 5,585 6,975 200 24,160 26,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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