AoeStats
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Arena

510224296Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 40m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Hindustanis · Brazil
798
+14
🇧🇷 Japanese · Brazil
794
+28
🇧🇷 Vietnamese · Brazil
769
+15
🇺🇸 Chinese · United States
762
-15
🇺🇸 Hindustanis · United States
756
-15
🇺🇸 Huns · United States
718
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,046 10:29 15:04 35:58 ⛏ Fast Castle
22 895 11:47 15:07 36:33 ⛏ Fast Castle
20 812 10:48 15:01 40:09 ⛏ Fast Castle
18 731 10:32 16:28 30:06 ⛏ Fast Castle
12 485 9:51 18:59 — ⛏ Fast Castle
7 293 13:05 24:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,045 10,810 10,940 1,050 49,845 63,218
16,330 19,610 6,670 1,850 44,460 50,298
16,010 16,070 5,595 1,500 39,175 46,760
10,010 9,525 3,865 920 24,320 26,281
6,960 9,735 4,055 1,150 21,900 25,630
9,680 4,275 4,520 0 18,475 28,485
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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