AoeStats
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Arena

510215897Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 46m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
768
+16
🇺🇸 Goths · United States
745
+16
🇨🇦 Mongols · Canada
695
+19
🇺🇸 Byzantines · United States
772
-18
🇺🇸 Magyars · United States
765
-17
🇺🇸 Franks · United States
725
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,559 10:51 14:54 36:29 ⛏ Fast Castle
22 1,050 10:52 15:29 30:18 ⛏ Fast Castle
13 633 12:27 19:56 32:50 ⛏ Fast Castle
10 487 13:15 23:29 36:59
9 415 13:20 24:49 — ⛏ Fast Castle
8 372 11:49 22:35 33:14

Resources

Player Food Wood Gold Stone Spent Collected
21,150 19,400 13,105 1,650 55,305 70,094
19,900 11,540 13,505 2,800 47,745 62,595
20,180 12,820 8,135 2,150 43,285 50,159
16,180 10,115 8,935 2,250 37,480 40,221
14,810 9,446 7,300 1,500 33,056 39,412
13,820 5,975 8,895 750 29,440 34,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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