AoeStats
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Arabia

510021313Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 55m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Mongols · Costa Rica
877
+11
🇨🇷 Magyars · Costa Rica
802
+14
🇨🇷 Persians · Costa Rica
775
+15
🇺🇸 Byzantines · United States
786
-14
🇺🇸 Britons · United States
779
-14
🇺🇸 Franks · United States
737
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,881 9:08 20:22 37:16 ⚔ Scout Rush
36 2,006 10:07 21:37 — ⚔ Archer Rush
20 1,121 11:47 21:24 36:06 ⛏ Fast Castle
15 845 10:20 27:52 — ⚔ Scouts into Archers
12 640 14:26 29:29 —
3 174 13:37 — — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
17,135 9,281 9,215 2,150 37,781 44,810
8,055 14,804 9,120 1,950 33,929 45,039
9,420 9,239 7,040 1,500 27,199 35,605
8,875 9,187 2,270 2,840 23,172 23,690
7,685 5,824 3,310 1,625 18,444 19,623
3,055 1,308 100 0 4,463 4,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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