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Black Forest

510133899Analyzed
4v4 RM · 22h ago on Sep 29, 2026· 82m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
882
+10
🇦🇺 Celts · Australia
746
+15
🇨🇳 Khmer · China
631
+20
🇨🇳 Khmer · China
612
+20
🇮🇹 Huns · Italy
848
-22
🇳🇱 Portuguese · Netherlands
725
-16
🇪🇸 Celts · Spain
701
-15
🇫🇷 Franks · France
623
-21
Player eAPM Actions Feudal Castle Imperial Opening
29 2,388 11:11 17:29 31:37 ⛏ Fast Castle
26 2,138 10:59 19:30 38:27 ⛏ Fast Castle
23 1,868 12:01 23:30 38:06 ⛏ Fish Boom FC
22 1,802 12:21 23:30 36:21 ⛏ Fast Castle
19 1,599 12:41 24:12 44:46 ⛏ Fish Boom FC
16 1,347 10:32 20:17 33:38 ⛏ Fast Castle
13 1,050 15:25 25:12 41:30 ⛏ Fast Castle
12 947 14:01 21:44 36:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,060 37,900 54,640 4,605 153,205 181,001
40,835 34,737 34,920 5,180 115,672 125,845
51,620 25,195 34,210 3,450 114,475 181,194
37,675 34,714 28,250 4,335 104,974 120,072
34,405 29,298 28,210 4,460 96,373 173,575
26,800 37,345 28,440 3,650 96,235 153,618
42,250 17,515 28,800 2,700 91,265 97,209
29,010 21,925 23,580 1,515 76,030 111,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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