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Oasis

510069867Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 62m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
802
+15
🇮🇱 Huns · Israel
742
+18
🇮🇹 Spanish · Italy
723
+19
🇪🇸 Celts · Spain
716
+19
🇩🇪 Tatars · Germany
855
-20
🇩🇪 Huns · Germany
844
-57
🇩🇪 Franks · Germany
833
-56
🇩🇪 Britons · Germany
605
-27
Player eAPM Actions Feudal Castle Imperial Opening
43 2,673 10:23 18:27 35:17
24 1,474 11:25 20:02 32:34
20 1,232 9:58 20:57 49:24 ⛏ Fast Castle
20 1,228 12:18 17:35 — ⛏ Fast Castle
19 1,183 11:29 18:09 35:28 ⛏ Fast Castle
15 907 10:36 22:08 35:28 ⛏ Fast Castle
14 887 11:04 18:33 38:19 ⛏ Fast Castle
11 716 11:45 20:58 35:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,555 21,085 14,780 3,800 68,220 82,995
24,685 18,905 22,745 970 67,305 80,317
24,495 18,975 17,280 4,975 65,725 74,332
24,095 18,540 17,760 3,155 63,550 82,905
24,170 24,401 10,775 1,535 60,881 79,139
22,410 15,700 14,620 2,150 54,880 70,793
26,010 16,245 10,365 2,250 54,870 65,331
12,995 14,630 5,460 3,000 36,085 40,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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