AoeStats
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Yucatan

510833880Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 46m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Magyars · Mexico
979
+15
🇬🇧 Slavs · United Kingdom
976
+15
🇨🇭 Chinese · Switzerland
933
+16
928
+17
🇮🇹 Aztecs · Italy
971
-17
🇮🇹 Japanese · Italy
951
-16
🇮🇹 Gurjaras · Italy
929
-15
🇮🇹 Magyars · Italy
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
58 2,690 11:23 16:30 34:51 ⛏ Fast Castle
31 1,423 12:14 17:00 45:30 ⛏ Fast Castle
30 1,380 11:34 15:14 35:28 ⛏ Fast Castle
30 1,362 11:11 15:59 37:53 ⛏ Fast Castle
21 963 10:53 18:13 — ⛏ Fast Castle
15 709 14:08 19:23 — ⛏ Fast Castle
12 559 11:48 23:19 42:43 ⚔ Fish Boom into Scouts
11 492 12:25 17:17 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,630 13,237 19,890 1,725 57,482 59,738
27,585 11,480 11,335 1,600 52,000 61,783
14,530 16,885 12,320 2,295 46,030 48,243
23,805 9,440 2,615 1,600 37,460 46,610
10,665 16,709 9,165 910 37,449 45,476
15,195 9,845 3,620 5,245 33,905 36,954
12,480 12,055 3,940 1,690 30,165 34,139
9,545 5,380 1,620 1,780 18,325 30,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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