AoeStats
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Nomad

507395500Analyzed
2v2 RM · 15d ago on Sep 18, 2026· 51m 28s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1373
+16
🇺🇸 Italians · United States
1371
+16
🇲🇽 Gurjaras · Mexico
1364
-16
🇲🇽 Saracens · Mexico
1363
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 3,415 13:14 17:18 50:56 ⛏ Fish Boom FC
49 2,513 16:02 23:37 42:12 ⛏ Fish Boom
39 2,024 12:50 26:27 49:55 ⚔ Fish Boom into Galleys into Archers
37 1,903 12:46 16:45 45:52 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
21,915 18,632 15,555 1,900 58,002 64,556
10,650 20,075 9,995 4,950 45,670 46,487
18,055 15,560 7,225 3,200 44,040 44,805
11,150 13,350 9,960 205 34,665 37,634
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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