AoeStats
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Pilgrims

508114918Analyzed
4v4 RM · 13d ago on Sep 20, 2026· 71m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
35 2,518 11:19 17:16 28:41 ⚔ Fish Boom into Archers
34 2,413 13:03 22:52 52:50 ⛏ Fish Boom FC
18 1,265 13:23 21:43 33:36 ⚔ Fish Boom into M@A into Fire Galleys FC
17 1,250 11:06 21:52 52:46 ⚔ Fish Boom into Scouts into Archers
15 1,107 14:08 21:35 69:29 ⚔ Fish Boom into Archers
15 1,105 14:18 24:25 37:30 ⚔ Fish Boom into Drush into Skirms
11 812 13:10 22:53 38:13 ⚔ Scout Rush
10 705 9:53 26:12 — ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,805 25,110 21,030 4,600 71,545 98,973
25,485 21,940 13,290 4,975 65,690 70,091
18,915 24,741 15,975 3,150 62,781 71,578
20,720 12,840 11,125 4,355 49,040 49,409
16,725 16,003 6,790 3,475 42,993 55,794
11,680 15,945 5,125 2,350 35,100 47,273
9,645 11,045 4,215 3,065 27,970 28,770
9,330 5,245 2,220 2,330 19,125 21,010
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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