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Lombardia

509436842Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 79m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
77 6,146 9:06 26:05 37:07 ⚔ Scout Rush
66 5,306 9:48 22:01 34:33 ⚔ Archer Rush
64 5,126 9:22 24:36 39:27 ⚔ Archer Rush
60 4,759 8:42 21:58 41:10 ⚔ Scout Rush
53 4,257 8:49 19:25 35:49 ⚔ Scout Rush
52 4,145 9:20 24:49 39:01 ⚔ Scout Rush
48 3,846 9:16 24:20 39:45 ⚔ Champi Rush
31 2,514 11:32 15:21 42:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
67,470 51,351 37,465 7,715 164,001 172,294
53,145 49,386 39,875 4,830 147,236 155,421
72,305 29,387 27,520 2,415 131,627 176,467
20,745 55,993 52,185 1,175 130,098 140,421
67,170 21,733 31,250 3,185 123,338 130,747
48,240 33,220 21,505 4,220 107,185 123,669
33,325 32,835 29,170 5,135 100,465 142,222
28,310 42,601 24,595 3,195 98,701 107,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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