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MegaRandom

509422037Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 36m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1760
+10
🇨🇿 Wei · Czechia
1754
+11
🇬🇧 Bohemians · United Kingdom
1746
+11
🇨🇿 Spanish · Czechia
1732
+11
🇨🇴 Jurchens · Colombia
1699
-13
🇧🇩 Teutons · Bangladesh
1677
-13
🇩🇪 Vikings · Germany
1621
-10
🇺🇸 Sicilians · United States
1525
-7
Player eAPM Actions Feudal Castle Imperial Opening
78 2,866 8:53 21:09 — ⚔ M@A FC
75 2,767 9:11 22:05 35:11 ⚔ Scout Rush
68 2,512 11:18 16:07 35:05 ⚔ Fish Boom into Scouts FC
59 2,186 10:04 25:31 — ⚔ Fish Boom into Scouts
51 1,892 10:00 23:53 — ⚔ Archer Rush
42 1,568 11:58 15:45 — ⛏ Fast Castle
42 1,547 10:06 20:49 — ⚔ Scout Rush
41 1,510 9:08 22:09 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,220 10,795 7,420 1,000 37,435 39,059
14,540 8,891 5,695 850 29,976 33,158
14,145 7,855 5,320 1,500 28,820 32,629
14,400 9,381 3,655 910 28,346 30,806
14,940 7,800 2,780 400 25,920 26,789
8,950 9,023 3,905 850 22,728 27,475
9,910 6,653 3,260 1,240 21,063 23,246
6,845 6,255 2,925 385 16,410 17,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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