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Arena

506208111Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 59m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1682
+13
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1647
+14
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1514
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1489
+20
🇦🇷 Mongols · Argentina
1659
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🇦🇷 Goths · Argentina
1637
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🇻🇪 Turks · Venezuela
1585
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1523
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Player eAPM Actions Feudal Castle Imperial Opening
65 3,860 9:59 13:50 27:40 ⛏ Fast Castle
55 3,243 10:30 15:50 27:35 ⛏ Fast Castle
54 3,192 10:44 14:44 28:54 ⛏ Fast Castle
45 2,649 10:55 14:32 27:34 ⛏ Fast Castle
45 2,636 7:59 22:36 35:03 ⚔ Towers FC
40 2,345 11:55 16:01 26:57 ⛏ Fast Castle
39 2,310 10:34 18:51 35:43 ⛏ Fast Castle
37 2,167 10:39 14:16 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,345 33,878 33,040 3,700 134,963 135,765
67,295 49,628 15,170 2,460 134,553 135,919
65,370 20,544 17,355 3,500 106,769 107,727
49,025 28,721 26,245 1,650 105,641 121,769
46,815 31,160 20,230 1,530 99,735 102,707
38,955 31,679 20,210 5,080 95,924 98,209
22,525 35,175 25,135 3,100 85,935 105,408
36,680 25,024 13,435 1,990 77,129 77,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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