AoeStats
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Arena

510356449Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 5m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1589
+12
🇨🇦 Turks · Canada
1492
+16
🇨🇳 Wei · China
1449
+17
1436
+18
🇨🇿 Khmer · Czechia
1513
-17
🇫🇮 Malay · Finland
1505
-17
🇸🇪 Maya · Sweden
1497
-16
🇸🇪 Tatars · Sweden
1426
-13
Player eAPM Actions Feudal Castle Imperial Opening
92 541 — — —
64 374 — — —
62 367 — — —
56 331 — — —
54 316 — — —
45 262 — — —
38 221 — — —
11 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 0 0 1,250 1,179
1,000 225 0 0 1,225 1,398
800 375 0 0 1,175 1,159
900 250 0 0 1,150 1,163
600 325 0 0 925 936
750 150 0 0 900 975
600 284 0 0 884 905
400 50 0 0 450 436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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