AoeStats
← [Zelda] prosao24

Yucatan

510673842Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 58m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1476
+11
🇦🇷 Khitans · Argentina
1415
+13
🇲🇽 Inca · Mexico
1402
+14
🇲🇽 Persians · Mexico
1279
+18
🇨🇦 Berbers · Canada
1453
-18
🇲🇽 Magyars · Mexico
1373
-15
🇲🇽 Mongols · Mexico
1301
-12
🇻🇪 Inca · Venezuela
1269
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 3,409 10:44 18:28 38:26 ⚔ FC into Champis
51 3,006 11:41 16:28 43:25 ⛏ Fast Castle
44 2,564 11:42 15:55 40:19 ⚔ FC into Champis
43 2,523 12:06 19:49 40:33 ⚔ Archer Rush
39 2,282 9:43 24:17 45:03 ⚔ Fish Boom into Scouts
34 1,965 10:58 16:48 37:37 ⛏ Fish Boom FC
34 1,994 7:19 19:33 45:46 ⚔ Scout Rush
32 1,842 9:21 24:02 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,770 20,256 19,480 6,180 70,686 83,331
36,565 14,744 15,370 1,800 68,479 74,402
25,860 22,527 7,260 2,285 57,932 62,060
13,875 22,193 16,795 205 53,068 62,227
14,015 19,229 13,825 4,300 51,369 65,880
23,915 12,009 8,680 1,225 45,829 48,025
20,665 14,420 5,205 2,675 42,965 43,351
6,515 5,243 840 0 12,598 12,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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