AoeStats
← [Zelda] prosao24

Yucatan

510668856Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 42m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1355
+14
🇲🇽 Saracens · Mexico
1244
+18
🇲🇽 Mongols · Mexico
1318
-17
🇻🇪 Gurjaras · Venezuela
1284
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,351 9:46 17:02 36:09 ⛏ Fast Castle
38 1,613 9:59 13:50 27:30 ⛏ Fast Castle
38 1,647 10:29 15:43 35:18 ⛏ Fast Castle
33 1,424 7:23 18:18 42:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,970 9,949 10,265 1,600 41,784 49,713
19,690 10,406 9,685 1,705 41,486 44,686
14,750 10,103 5,200 3,155 33,208 35,022
11,130 8,721 3,630 2,340 25,821 26,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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