AoeStats
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MegaRandom

510653421Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 37m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1280
+20
🇬🇾 Bohemians · Guyana
1257
+21
🇲🇽 Gurjaras · Mexico
1395
-22
🇲🇽 Mongols · Mexico
1337
-19
Player eAPM Actions Feudal Castle Imperial Opening
66 2,504 10:39 16:37 — ⛏ Fast Castle
42 1,594 10:30 19:07 —
34 1,293 11:07 17:24 34:28
34 1,278 8:25 20:01 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,795 8,953 5,565 300 26,613 26,997
11,470 8,555 3,450 950 24,425 26,264
13,110 4,696 3,530 0 21,336 22,989
7,095 7,742 3,960 2,080 20,877 23,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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