AoeStats
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MegaRandom

510651775Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 14m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Gurjaras · Mexico
1379
+16
🇲🇽 Mongols · Mexico
1319
+18
🇲🇽 Magyars · Mexico
1465
-21
🇬🇾 Bohemians · Guyana
1270
-13
Player eAPM Actions Feudal Castle Imperial Opening
85 1,268 12:19 — —
61 916 10:41 — — ⚔ Scout Rush
37 560 12:11 — — ⛏ Fast Castle
26 396 10:28 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,800 1,360 250 0 4,410 4,657
2,490 1,766 50 0 4,306 4,977
2,295 1,370 150 0 3,815 3,698
1,650 697 50 140 2,537 2,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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