AoeStats
← Grandma's Boy

Lombardia

509343511Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 117m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
26 3,061 13:39 19:46 29:00 ⛏ Fast Imperial
24 2,810 11:41 20:21 33:25 ⛏ Fast Castle
22 2,583 13:05 22:33 37:07 ⚔ Scout Rush
20 2,355 12:33 21:02 36:16 ⛏ Fast Castle
16 1,822 10:52 17:15 32:51 ⛏ Fast Castle
15 1,811 13:38 25:44 36:01 ⛏ Fast Castle
9 998 11:44 20:27 32:43 ⛏ Fast Castle
6 680 12:41 20:06 32:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
177,855 52,023 25,360 2,800 258,038 270,344
91,555 43,430 82,890 4,455 222,330 280,247
68,220 47,715 25,210 3,475 144,620 148,471
62,335 39,622 34,545 5,640 142,142 156,553
54,275 63,485 16,700 6,190 140,650 142,984
29,210 49,705 37,735 13,825 130,475 179,802
41,880 43,225 39,205 1,700 126,010 158,212
60,260 25,100 36,485 2,800 124,645 128,367
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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