AoeStats
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Arena

510379670Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 40m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1327
+12
🇬🇧 Cumans · United Kingdom
1304
+13
🇹🇷 Bohemians · Türkiye
1293
+13
1275
+14
🇪🇸 Huns · Spain
1238
-13
🇪🇸 Italians · Spain
1231
-13
🇪🇸 Burgundians · Spain
1231
-13
🇪🇸 Goths · Spain
1230
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,676 11:01 15:36 34:16 ⛏ Fast Castle
32 1,268 9:52 20:26 27:23 ⛏ Fast Castle
30 1,203 10:07 14:03 37:53 ⛏ Fast Castle
29 1,157 12:15 16:51 34:39 ⚔ FC into Archers
28 1,117 13:19 16:53 21:30 ◆ FC into Fast Imp
25 1,023 12:03 16:36 24:54 ◆ FC into Fast Imp
18 738 10:55 15:45 — ⛏ Fast Castle
17 695 10:41 18:38 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,170 10,580 15,370 850 49,970 57,688
11,180 11,080 4,350 3,095 29,705 35,768
15,080 5,310 6,455 1,500 28,345 33,793
11,510 5,595 6,880 650 24,635 26,919
10,210 8,140 5,950 100 24,400 31,085
9,000 4,943 4,270 650 18,863 19,821
5,925 5,645 2,170 2,145 15,885 18,949
6,475 4,505 575 970 12,525 19,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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