AoeStats
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Fortress

510195932Analyzed
4v4 RM · 20h ago on Sep 29, 2026· 49m 3s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1331
+10
🇺🇸 Burgundians · United States
1277
+12
🇩🇪 Slavs · Germany
1272
+13
🇨🇳 Khmer · China
1225
+14
🇦🇷 Turks · Argentina
1254
-14
🇺🇾 Persians · Uruguay
1235
-14
🇨🇳 Britons · China
1178
-12
🇬🇹 Byzantines · Guatemala
1117
-9
Player eAPM Actions Feudal Castle Imperial Opening
52 2,573 9:01 12:48 31:17 ⛏ Fast Castle
39 1,930 7:10 12:34 28:41 ⛏ Fast Castle
37 1,830 8:15 11:59 15:26 ◆ FC into Fast Imp
32 1,583 9:01 11:44 24:59 ⛏ Fast Castle
28 1,367 8:20 12:51 17:51 ◆ FC into Fast Imp
27 1,323 8:54 13:46 29:38 ⛏ Fast Castle
23 1,140 9:35 13:15 28:17 ⛏ Fast Castle
19 911 8:31 13:11 27:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,935 26,305 17,425 4,595 90,260 93,307
29,860 22,780 20,760 5,130 78,530 88,673
26,770 29,540 18,945 3,000 78,255 89,538
22,660 19,595 13,750 2,900 58,905 69,370
26,030 9,625 19,160 2,545 57,360 63,769
25,230 13,275 11,885 3,255 53,645 66,822
9,885 19,593 13,240 1,715 44,433 46,492
12,060 12,790 9,165 2,520 36,535 39,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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