AoeStats
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Arena

510219443Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 51m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1115
+13
🇧🇷 Tatars · Brazil
1090
+14
🇨🇳 Saracens · China
1089
+14
🇹🇼 Franks · Taiwan
1080
+14
🇮🇱 Hindustanis · Israel
1098
-16
1078
-15
🇺🇸 Cumans · United States
1050
-14
🇨🇴 Persians · Colombia
952
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 2,251 9:43 13:30 28:57 ⛏ Fast Castle
36 1,872 11:37 15:28 31:23 ⛏ Fast Castle
30 1,534 11:22 15:21 31:22 ⛏ Fast Castle
28 1,456 10:24 15:28 32:34 ⛏ Fast Castle
27 1,379 9:50 17:35 32:19 ⛏ Fast Castle
27 1,387 11:08 18:08 42:31 ⛏ Fast Castle
21 1,085 9:04 21:28 35:22 ⛏ Fast Castle
20 1,037 10:17 17:46 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,985 27,240 16,120 4,995 83,340 91,481
36,340 23,035 16,015 2,450 77,840 86,519
21,880 26,035 23,035 3,600 74,550 78,200
27,255 19,635 13,545 3,485 63,920 74,054
21,890 13,795 18,250 3,560 57,495 76,049
24,930 15,775 11,880 950 53,535 59,643
16,955 10,415 15,215 1,550 44,135 53,308
18,160 10,975 6,360 1,400 36,895 44,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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