AoeStats
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Arena

510213107Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 48m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1077
+12
🇺🇸 Magyars · United States
1068
+13
🇵🇪 Portuguese · Peru
1046
+14
🇵🇪 Bohemians · Peru
1036
+14
🇦🇷 Lithuanians · Argentina
1025
-15
🇦🇷 Byzantines · Argentina
1017
-14
🇦🇷 Khmer · Argentina
975
-12
🇦🇷 Spanish · Argentina
960
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 1,869 10:25 15:37 30:56 ⛏ Fast Castle
33 1,605 12:15 17:26 24:02 ◆ FC into Fast Imp
31 1,523 10:43 15:34 26:53 ⛏ Fast Castle
27 1,330 10:38 15:43 29:54 ⛏ Fast Castle
26 1,272 11:28 16:30 31:13 ⛏ Fast Castle
25 1,239 10:32 19:23 31:52 ⛏ Fast Castle
25 1,217 12:19 17:37 27:05 ⛏ Fast Castle
24 1,152 9:48 17:09 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,700 28,475 16,600 3,250 72,025 84,644
29,750 11,360 20,475 1,600 63,185 70,660
30,105 9,935 14,225 2,150 56,415 59,407
13,430 18,850 12,935 5,245 50,460 55,837
23,230 11,591 12,300 2,025 49,146 58,358
18,430 18,060 6,195 2,075 44,760 47,796
18,390 16,595 8,335 945 44,265 51,214
16,570 12,590 6,315 2,150 37,625 47,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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