AoeStats
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Black Forest

507898586Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 51m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bohemians · Colombia
741
+7
🇺🇸 Persians · United States
733
+7
🇺🇸 Japanese · United States
590
+11
🇵🇪 Gurjaras · Peru
540
-9
🇵🇪 Spanish · Peru
525
-9
🇵🇪 Persians · Peru
478
-7
Player eAPM Actions Feudal Castle Imperial Opening
18 931 12:42 20:38 40:28 ⛏ Fast Castle
18 916 11:53 38:09 — ⛏ Fast Castle
17 869 18:34 32:07 46:32 ⛏ Fast Castle
15 777 18:32 30:38 38:17 ⛏ Fast Castle
13 679 14:00 28:58 47:36 ⚔ M@A Rush
12 629 15:42 28:06 45:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,920 16,395 7,940 5,450 43,705 56,546
13,775 10,619 6,725 1,685 32,804 37,904
10,150 12,542 4,740 2,315 29,747 34,955
10,520 9,540 7,315 1,785 29,160 36,830
12,075 6,010 5,775 1,535 25,395 33,404
4,195 3,111 540 990 8,836 12,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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