AoeStats
← HIX | Leo Mattioli

Arena

505591639Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 44m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mapuche · Vietnam
1447
+17
🇧🇴 Hindustanis · Bolivia
1423
+18
🇨🇴 Romans · Colombia
1406
+19
🇲🇽 Malay · Mexico
1403
+19
🇦🇷 Malians · Argentina
1534
-20
🇨🇴 Teutons · Colombia
1533
-21
🇦🇷 Georgians · Argentina
1439
-17
🇨🇴 Bohemians · Colombia
1385
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,380 11:02 15:26 29:39 ⛏ Fast Castle
51 2,265 10:52 14:40 26:26 ⛏ Fast Castle
41 1,819 10:02 16:43 30:22 ⛏ Fast Castle
37 1,628 11:15 15:01 29:25 ⛏ Fast Castle
37 1,642 10:34 16:06 34:30 ⛏ Fast Castle
27 1,198 11:51 16:01 28:06 ⛏ Fast Castle
25 1,082 10:07 14:12 30:23 ⛏ Fast Castle
23 1,020 11:04 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,580 31,200 14,180 1,725 74,685 78,058
31,020 19,150 14,790 1,600 66,560 68,266
21,540 22,345 12,055 965 56,905 65,661
18,125 19,520 10,955 1,550 50,150 62,077
17,575 16,460 5,980 1,590 41,605 45,451
18,820 14,112 6,880 855 40,667 43,923
15,695 12,565 8,525 1,570 38,355 44,082
7,420 6,855 2,775 1,000 18,050 19,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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