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503275580Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 77m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1584
+12
🇦🇷 Cumans · Argentina
1523
+15
🇦🇷 Malay · Argentina
1447
+18
🇦🇷 Mapuche · Argentina
1379
+21
🇨🇴 Saracens · Colombia
1594
-21
🇦🇷 Britons · Argentina
1488
-16
🇹🇼 Jurchens · Taiwan
1461
-15
🇦🇷 Ethiopians · Argentina
1444
-14
Player eAPM Actions Feudal Castle Imperial Opening
79 6,137 8:33 19:21 37:09 ⚔ Scout Rush
46 3,523 9:37 24:21 41:08 ⚔ Skirms into Archers
43 3,345 8:59 21:29 38:24 ⚔ Archer Rush
39 2,974 7:34 15:42 37:09 ⛏ Fast Castle
38 2,949 8:37 20:12 37:19 ⛏ Fast Castle
37 2,877 9:06 20:48 28:22 ⚔ Archer Rush
35 2,680 9:04 20:58 38:18 ⚔ Scout Rush
29 2,262 11:51 17:29 34:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,025 45,575 30,045 4,240 161,885 168,491
70,255 34,788 42,595 200 147,838 156,037
63,705 39,465 38,400 4,970 146,540 156,599
79,705 25,578 21,840 8,405 135,528 138,981
38,800 48,668 15,075 2,380 104,923 111,933
29,125 47,515 21,095 4,285 102,020 123,464
25,315 36,520 17,350 5,895 85,080 87,021
15,130 21,520 9,985 360 46,995 47,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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