AoeStats
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Baltic

510634328Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 67m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1031
+17
🇦🇷 Byzantines · Argentina
997
+18
🇹🇷 Franks · Türkiye
995
+18
🇺🇸 Italians · United States
947
+20
🇨🇱 Tatars · Chile
1114
-20
🇦🇷 Bengalis · Argentina
1044
-18
🇦🇺 Spanish · Australia
1037
-18
🇦🇷 Vietnamese · Argentina
1001
-17
Player eAPM Actions Feudal Castle Imperial Opening
60 4,029 10:29 19:11 31:05 ⛏ Fish Boom into Galleys FC
45 3,044 13:49 20:47 35:04 ⛏ Fish Boom FC into Fire Galleys
35 2,358 11:09 16:45 33:34 ⛏ Fish Boom FC
31 2,053 11:56 17:23 36:44 ⛏ Fast Castle
30 2,006 10:54 17:45 34:58 ⛏ Fish Boom FC
27 1,810 10:39 17:34 35:30 ⛏ Fast Castle
18 1,226 17:48 28:58 49:17 ⛏ Fish Boom into Fire Galleys into Galleys FC
11 716 11:24 23:56 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,670 20,453 29,310 4,200 96,633 109,907
32,080 35,925 18,440 5,415 91,860 114,632
25,300 39,615 21,035 3,580 89,530 104,306
34,455 24,055 20,605 4,950 84,065 84,959
22,380 29,948 15,345 3,085 70,758 77,243
23,585 27,781 13,315 4,425 69,106 89,776
23,550 14,325 13,980 4,170 56,025 62,107
6,400 7,095 1,585 135 15,215 18,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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