AoeStats
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MegaRandom

510566329Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 48m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Romans · Argentina
1045
+14
🇦🇷 Vietnamese · Argentina
994
+16
🇧🇬 Chinese · Bulgaria
992
-15
🇭🇰 Persians · Hong Kong SAR China
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,537 10:28 14:11 32:24 ⛏ Fast Castle
29 1,382 11:14 18:31 — ⚔ Scouts FC
28 1,337 10:06 21:14 38:45 ⚔ Archer Rush
23 1,127 12:19 17:54 32:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,545 11,510 10,285 2,800 47,140 54,917
13,390 15,650 10,390 2,075 41,505 52,995
9,725 15,320 9,510 1,400 35,955 40,568
6,275 5,075 655 2,050 14,055 14,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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