AoeStats
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Arabia

510619012Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 18m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
994
+15
🇨🇿 Bulgarians · Czechia
991
+15
🇨🇿 Burgundians · Czechia
922
+18
🇫🇷 Celts · France
1030
-18
🇫🇷 Romans · France
988
-17
🇫🇷 Khmer · France
907
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 1,156 11:20 — —
36 650 9:52 — — ⚔ Drush FC
23 415 9:40 — —
22 409 11:34 — —
16 300 11:52 18:00 — ⚔ FC into Scouts
13 237 11:11 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,865 2,170 250 0 6,285 6,744
3,500 2,015 335 0 5,850 5,992
2,860 2,469 210 125 5,664 5,909
3,160 1,790 480 0 5,430 6,750
3,100 2,095 0 30 5,225 6,011
2,085 1,714 50 0 3,849 6,141
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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