AoeStats
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Lombardia

510018702Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 64m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇮 Byzantines · Nicaragua
909
+14
🇳🇮 Wei · Nicaragua
900
+14
🇺🇸 Japanese · United States
852
+16
🇨🇱 Japanese · Chile
872
-15
🇨🇱 Koreans · Chile
858
-15
🇨🇱 Franks · Chile
847
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,484 10:17 17:28 33:07 ⛏ Fast Castle
28 1,765 12:14 23:25 35:19 ⚔ M@A FC
26 1,690 11:21 15:11 31:33 ⛏ Fast Castle
23 1,448 13:04 20:17 33:26 ⚔ Scout Rush
21 1,363 11:34 26:38 40:22
21 1,320 11:54 18:48 33:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,225 26,029 18,785 4,450 91,489 123,802
26,605 36,808 12,695 1,750 77,858 88,910
23,165 32,263 13,190 4,065 72,683 90,501
28,815 20,981 16,485 1,915 68,196 84,412
25,915 14,330 11,200 1,905 53,350 67,651
20,235 10,420 15,010 1,500 47,165 62,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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