AoeStats
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Arena

510002433Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 56m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
974
+13
🇲🇽 Teutons · Mexico
826
+19
🇨🇱 Malians · Chile
908
-16
🇨🇱 Ethiopians · Chile
895
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,393 10:21 15:32 42:04 ⛏ Fast Castle
22 1,240 11:15 17:59 36:30 ⛏ Fast Castle
18 1,005 13:21 17:20 21:32 ◆ FC into Fast Imp
14 782 15:05 21:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,410 11,175 10,075 105 33,765 37,659
11,415 9,895 8,910 2,150 32,370 38,885
11,195 15,065 3,450 625 30,335 34,573
11,685 11,365 4,780 1,725 29,555 32,187
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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