AoeStats
← miniducks

Four Lakes

509203129Analyzed
1v1 RM · 5d ago on Sep 25, 2026· 54m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
829
+17
🇺🇸 Franks · United States
858
-39

Win probability

miniducks's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
gronchmet C
Feudal Age 10:27 vs 10:51
top 37%
Castle Age 21:13 vs 20:09
btm 38%
Imperial Age 41:43 vs 36:23
btm 17%
eAPM 33 vs 32
top 47%
First military 10:45 vs 12:45
top 22%
▼ Slow Imperial Age at 41:43 — slower than 83% of analysed players on Four Lakes
▲ Town centers almost never idle — 2s across the first 21:13
miniducks C
Feudal Age 10:25 vs 10:51
top 36%
Castle Age 22:21 vs 20:09
btm 26%
Imperial Age 44:34 vs 36:23
btm 9%
eAPM 20 vs 32
btm 22%
First military 11:35 vs 12:45
top 35%
▼ Slow Imperial Age at 44:34 — slower than 91% of analysed players on Four Lakes
▼ Low eAPM (20) — busier hands win idle time back
▼ Loom after the Feudal click (10:45) — usually safest before it
▼ Town centers idle 3:46 of the first 22:21 — keep villagers queued
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