Four Lakes
509192021Analyzed1v1 RM
·
5d ago on Sep 25, 2026·
53m 55s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
miniducks's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
miniducks
C
Feudal Age
9:31
vs 10:51
top 10%
Castle Age
20:48
vs 20:09
btm 42%
Imperial Age
46:18
vs 36:23
btm 6%
eAPM
18
vs 32
btm 16%
First military
12:03
vs 12:45
top 41%
▲
Fast Feudal Age at 9:31 — faster than 90% of analysed players on Four Lakes
▼
Slow Imperial Age at 46:18 — slower than 94% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (8:43) — usually safest before it
▼
Town centers idle 4:43 of the first 20:48 — keep villagers queued
granada3660
B
Feudal Age
10:51
vs 10:51
top 50%
Castle Age
16:30
vs 20:09
top 12%
Imperial Age
37:47
vs 36:23
btm 39%
eAPM
22
vs 32
btm 25%
First military
12:08
vs 12:45
top 42%
▲
Fast Castle Age at 16:30 — faster than 88% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▼
Loom after the Feudal click (18:40) — usually safest before it