Four Lakes
509184295Analyzed1v1 RM
·
5d ago on Sep 25, 2026·
44m 3s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
miniducks's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,978 analysed 1v1 players on Four Lakes.
Nivram's
C
Feudal Age
10:03
vs 10:51
top 24%
Castle Age
24:09
vs 20:09
btm 14%
Imperial Age
—
vs 36:23
btm 0%
eAPM
26
vs 32
btm 37%
First military
26:47
vs 12:45
btm 1%
▲
Fast Feudal Age at 10:03 — faster than 76% of analysed players on Four Lakes
▼
Slow Castle Age at 24:09 — slower than 86% of analysed players on Four Lakes
▼
Loom after the Feudal click (16:30) — usually safest before it
▼
First military only at 26:47 (Monk) — later than 99% of analysed players on Four Lakes
▼
Town centers idle 5:59 of the first 24:09 — keep villagers queued
miniducks
B
Feudal Age
9:41
vs 10:51
top 13%
Castle Age
22:21
vs 20:09
btm 26%
Imperial Age
—
vs 36:23
btm 0%
eAPM
22
vs 32
btm 25%
First military
11:39
vs 12:45
top 36%
▲
Fast Feudal Age at 9:41 — faster than 87% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▼
Town centers idle 3:27 of the first 22:21 — keep villagers queued