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Four Lakes

509178935Analyzed
1v1 RM · 5d ago on Sep 25, 2026· 35m 53s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vietnamese · Czechia
872
+16
🇺🇸 Franks · United States
868
-43
Player eAPM Actions Feudal Castle Imperial Opening
41 1,488 12:37 27:05 — ⚔ Fish Boom into Scouts into Archers
20 721 12:02 21:01 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,495 8,225 2,540 120 21,380 26,009
6,820 4,215 1,595 350 12,980 13,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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