AoeStats
← Metallers

Black Forest

510356223Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 66m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Sicilians · Türkiye
705
+19
🇹🇷 Burmese · Türkiye
688
+18
🇬🇧 Khmer · United Kingdom
736
-18
🇮🇹 Franks · Italy
733
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 3,067 12:04 24:34 38:11
23 1,522 13:04 19:55 51:28 ⛏ Fast Castle
12 809 17:15 27:24 47:00 ⚔ Archer Rush
12 812 15:29 21:56 55:19 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,495 23,014 11,575 3,930 66,014 77,984
21,420 23,455 12,115 2,920 59,910 97,907
21,555 13,724 11,325 5,980 52,584 73,568
12,170 15,049 2,975 1,445 31,639 40,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.