AoeStats
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Black Forest

510347991Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 61m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
720
+16
🇮🇹 Franks · Italy
716
+17
🇩🇪 Franks · Germany
801
-53
659
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,363 13:13 22:12 31:59 ⛏ Fast Castle
21 1,269 9:43 20:04 34:10 ⚔ Archer Rush
14 876 10:03 20:20 35:59 ⛏ Fast Castle
11 668 17:49 23:27 43:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,710 22,739 20,340 5,225 72,014 91,950
22,145 25,779 18,690 3,555 70,169 89,820
27,795 18,491 15,965 2,050 64,301 75,138
10,835 8,255 5,950 2,250 27,290 43,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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