AoeStats
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Black Forest

510340875Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 53m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
707
+13
🇮🇹 Franks · Italy
703
+13
654
-13
🇷🇴 Britons · Romania
640
-32
Player eAPM Actions Feudal Castle Imperial Opening
24 1,270 13:41 19:48 33:14 ⛏ Fast Castle
15 792 10:21 19:09 32:00 ⛏ Fast Castle
13 713 12:10 26:16 47:37 ⛏ Fast Castle
12 669 13:00 22:15 48:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,825 18,699 15,860 4,505 61,889 76,879
22,370 8,987 19,745 2,700 53,802 62,531
20,280 13,360 7,640 1,945 43,225 50,769
6,580 5,204 3,260 1,950 16,994 18,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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