AoeStats
← Foxiliuth

Black Forest

510111783Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 64m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
996
+15
🇨🇱 Magyars · Chile
969
+16
🇬🇧 Britons · United Kingdom
1019
-17
🇪🇬 Goths · Egypt
934
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,227 13:42 17:52 49:07 ⛏ Fast Castle
14 889 12:31 22:59 38:31 ⚔ FC into Skirms
13 848 10:33 20:43 30:07 ⛏ Fast Castle
7 424 12:18 17:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,115 40,304 10,325 4,215 88,959 104,123
28,420 27,686 18,810 4,445 79,361 97,567
16,610 12,990 9,485 5,155 44,240 59,969
5,795 3,608 1,370 0 10,773 12,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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