AoeStats
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Arabia

510104862Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 51m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
982
+14
🇨🇱 Magyars · Chile
955
+14
🇹🇼 Huns · Taiwan
929
-14
🇹🇼 Khmer · Taiwan
928
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,363 9:30 24:12 47:51 ⚔ Archer Rush
19 1,013 10:17 27:03 42:53 ⚔ Scout Rush
17 892 10:58 29:17 46:23 ⚔ Scout Rush
16 821 9:36 22:14 38:03 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,810 9,700 10,710 2,850 44,070 50,864
20,735 9,660 12,050 1,400 43,845 49,716
14,905 12,880 10,460 1,850 40,095 43,986
15,735 8,655 5,450 1,800 31,640 37,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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