AoeStats
← 寶島亀逃玩

MegaRandom

503860397Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 45m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1085
+13
🇳🇱 Britons · Netherlands
1064
+14
🇵🇱 Byzantines · Poland
1060
+14
🇹🇼 Huns · Taiwan
1045
-15
🇫🇷 Bengalis · France
1012
-13
🇨🇳 Khmer · China
993
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,256 11:04 15:52 31:01 ⛏ Fish Boom FC
25 1,152 10:45 23:04 36:21 ⚔ Fish Boom into Fire Galleys into Archers into Galleys
22 1,005 9:47 15:02 37:10 ⛏ FC into Fish Boom
19 886 10:53 21:04 28:16 ⛏ Fish Boom FC
17 799 12:02 16:49 36:22 ⛏ Fast Castle
15 667 11:24 22:45 37:50 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,405 19,625 12,235 4,150 52,415 62,649
13,750 15,485 8,450 4,355 42,040 44,120
14,990 15,515 8,005 2,505 41,015 47,342
13,615 9,025 6,575 3,680 32,895 36,298
12,700 9,465 4,590 2,135 28,890 34,732
11,205 8,990 6,995 1,670 28,860 33,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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